Sunday, November 22, 2009
Slow motion samurai
For this game everyone must get out their samurai swords!(arms) Rules you must always move in slow motion or be smite by the bow of justice, (the leader of the game "has" this) if someone touches you with their sword your dead, if your sword touches someone else's you're both dead, a samurai never walks away from a fight. Samurai, fight!
Dolphin training
age: 8- 1,000,000
Pick one person to be the dolphin, and send them out of the room after giving them their dolphin name.have the rest of the players decide on a fairly simple motion for the dolphin to preform. (touching part of his body, moving to a certain place in the room) When you have decided bring the dolphin back in the room. the way you must get the dolphin to perform the action is to say beep when he does something close to the action that is all you can say.
Example:
the dolphin is supposed to jump. The dolphin bends his knees, you beep, dolphin sits, nothing, dolphin stands, beep, bends knees, beep, jumps, you cheer!
age: 8- 1,000,000
Pick one person to be the dolphin, and send them out of the room after giving them their dolphin name.have the rest of the players decide on a fairly simple motion for the dolphin to preform. (touching part of his body, moving to a certain place in the room) When you have decided bring the dolphin back in the room. the way you must get the dolphin to perform the action is to say beep when he does something close to the action that is all you can say.
Example:
the dolphin is supposed to jump. The dolphin bends his knees, you beep, dolphin sits, nothing, dolphin stands, beep, bends knees, beep, jumps, you cheer!
Tuesday, September 15, 2009
Shay Shay
Age: 6 and up
Basically the person leading will say the line and do a motion to go with it. The motions should build in intensity. Also tell the group that when you say 1 they say 2 and so on.
Leader
Group
Shay shay cool ay
Shay shay cool ay
Shay coe fee suh
Shay coe fee suh
Coe fee suh la la
Coe fee suh la la
Ah la key lala
Ah la key lala
Shay hi yoon day
Shay hi yoon day
Shay hi yoon day
Shay hi yoon day
1
2
3
4
5
6
7
8
and repeat!
Basically the person leading will say the line and do a motion to go with it. The motions should build in intensity. Also tell the group that when you say 1 they say 2 and so on.
Leader
Group
Shay shay cool ay
Shay shay cool ay
Shay coe fee suh
Shay coe fee suh
Coe fee suh la la
Coe fee suh la la
Ah la key lala
Ah la key lala
Shay hi yoon day
Shay hi yoon day
Shay hi yoon day
Shay hi yoon day
1
2
3
4
5
6
7
8
and repeat!
Tuesday, September 1, 2009
Streets and allies
ages:8 and up
Pick 2 players one to chase and one to be chased. then divide the rest of the players into groups. have each group stand in a line (all the lines should be parallel and everyone should face the same direction)******** Something like that. have each person in the group put their arms out to the side. ******** when players are touching people in their group it is streets, then if you say allies they must turn 90 degrees and touch players in the other groups. The players chasing and being chased must run through these streets and allies. You may call streets or allies to make it more difficult for them.
It is a really good arm exercise for the groups.
Pick 2 players one to chase and one to be chased. then divide the rest of the players into groups. have each group stand in a line (all the lines should be parallel and everyone should face the same direction)******** Something like that. have each person in the group put their arms out to the side. ******** when players are touching people in their group it is streets, then if you say allies they must turn 90 degrees and touch players in the other groups. The players chasing and being chased must run through these streets and allies. You may call streets or allies to make it more difficult for them.
It is a really good arm exercise for the groups.
One voice
age: 10 and up
Everyone stands in a circle and will count in unison to 30. Sounds pretty easy but it takes concentration. Every time you come to a number which is a multiple of 3 say the number then clap once. (in unison) Every time you come to a multiple of 5 clap twice after saying the number. When you come to multiples of 3 and 5 clap three times. If you mess up the group must start over.
Cheat sheet! {number(claps)}
3 (1),5 (2),6 (1),9 (1),10 (2),12 (1),15 (3),18 (1),20 (2),21 (1),24 (1),25 (2),27 (1),30 (3)
Everyone stands in a circle and will count in unison to 30. Sounds pretty easy but it takes concentration. Every time you come to a number which is a multiple of 3 say the number then clap once. (in unison) Every time you come to a multiple of 5 clap twice after saying the number. When you come to multiples of 3 and 5 clap three times. If you mess up the group must start over.
Cheat sheet! {number(claps)}
3 (1),5 (2),6 (1),9 (1),10 (2),12 (1),15 (3),18 (1),20 (2),21 (1),24 (1),25 (2),27 (1),30 (3)
Kitty wants a corner
age:8 and up
Everyone stands in a circle with one person in the middle being the "kitty." The kitty walks up to one of the circle members and says kitty wants a corner, this person can respond by saying go ask my neighbor or yes. If the person says go ask my neighbor the kitty asks the next person in the circle. While the kitty's back is turned two circle members can try and switch spots. The kitty must try and get a spot in the circle, whoever is left in the middle is the kitty.
If the person says yes, then everyone in the circle switches to a new place and whoever is the last person in the circle is the kitty.
Everyone stands in a circle with one person in the middle being the "kitty." The kitty walks up to one of the circle members and says kitty wants a corner, this person can respond by saying go ask my neighbor or yes. If the person says go ask my neighbor the kitty asks the next person in the circle. While the kitty's back is turned two circle members can try and switch spots. The kitty must try and get a spot in the circle, whoever is left in the middle is the kitty.
If the person says yes, then everyone in the circle switches to a new place and whoever is the last person in the circle is the kitty.
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